New games and solutions, developed within European research projects, they'll become new products for new markets.
IMAGINARY RESEARCH
It's the area dedicated to the study and creation of new games and solutions: developed thanks to our methodological and technological research, within European research projects, they'll become new products for new markets.
ONGOING PROJECTS
H2020
Bellis
Bringing efficiency and safety in eldery homes through holistic digital technologies
Supporting foreign language learning for students with disabilities
OTHER PROJECTS
H2020
VR2CARE
3D community aware virtual spaces as smart living environment for physical activity and rehabilitation.
ERASMUS+
4StuDi
School Social Support for Students with Disabilities.
H2020
eCare
Digital solutions for frailty prevention in old adults.
ERASMUS+
SHOUT
Support the creation of methodological approaches and Guidelines to strengthen professional chances of SSH students.
H2020
vCare
Virtual coaching activities for rehabilitation in elderly.
H2020
SustAGE
Game-based cognitive training (CT) for middle-aged employees
H2020
Mingei
Solutions to represent Heritage Crafts and preserve cultural memories.
H2020
Beaconing
Pervasive games integrating context-aware and gamification techniques to facilitate STEM learning anytime, anywhere for everyone, including learners with mild impairments.
H2020
inLife
A serious game for the social inclusion of people affected by Autism.
H2020
MYCYFAPP
App to support through a game cystic fibrosis patients to manage their own condition.
FP7-ICT
PEGASO
Mobile game to promote a healthy lifestyle and increase nutritional knowledge.
FP7-ICT
DOREMI
App for active ageing to contrast the decline of cognitive abilities through a healthy lifestyle, as well as social engagement, cognitive stimulation and physical activity.
FP7-ICT
Smart Society
The new gamified platform for tourists where artificial intelligence meets human experience to give more helpful and accurate suggestions.
Erasmus+
Smartfarmer
E-learning gamified platform for a modern and sustainable agricolture.
FP7-ICT
CRe-AM
Supporting action about the future of technology in the creative sectors.
EU-Leonardo da Vinci
Millenium Hospital
Gamified e-learning platform for medical training with credits.
FP7-HEALTH
Rehab@Home
Games for home based neuro-rehabilitation.
FP7-ICT
SuperHUB
Mobile games to promote green mobility.
EU-Leonardo da Vinci
Train Nutrition Serious
Serious games and a social network to train healthy nutrition.
EU-LLP
ECOLNET
Creation of online tools to support ecotourism.
EU-Leonardo da Vinci
iSPECTRUM
Serious game to train autistic people.
FP7-ICT
ImREAL
Adaptive multicultural dialogue simulation.
FP7-ICT
MIRROR
How to foster reflective learning at work with serious games.
LLP
ASPIS
Serious game for training sustainability of public spaces.
ERASMUS Structural Network
MODES
Integrating serious games for social skills in scientific university curricula.
ePartecipation
VOICES
Serious game to understand political roles.
LLP
E-VITA
Linking storytelling and serious games for cultural and historical training.
LLP
eLSe Academy
eLearning for Seniors.
FP6-ICT
PROLIX
Creating a simulator to align working and training processes.