RESEARCH

New games and solutions, developed within European research projects, they'll become new products for new markets.
IMAGINARY RESEARCH
It's the area dedicated to the study and creation of new games and solutions: developed thanks to our methodological and technological research, within European research projects, they'll become new products for new markets.
ONGOING PROJECTS

VR2CARE

3D community aware virtual spaces as smart living environment for physical activity and rehabilitation
PROJECT WEBSITE

eCare

Digital solutions for frailty prevention in old adults.
PROJECT WEBSITE

4StuDi

School Social Support for Students with Disabilities
PROJECT WEBSITE

SPLENDID

Supporting foreign language learning for students with disabilities
OTHER PROJECTS

SHOUT

Support the creation of methodological approaches and Guidelines to strengthen professional chances of SSH students.

vCare

Virtual coaching activities for rehabilitation in elderly.

SustAGE

Game-based cognitive training (CT) for middle-aged employees

Mingei

Solutions to represent Heritage Crafts and preserve cultural memories.

Beaconing

Pervasive games integrating context-aware and gamification techniques to facilitate STEM learning anytime, anywhere for everyone, including learners with mild impairments.

inLife

A serious game for the social inclusion of people affected by Autism.

MYCYFAPP

App to support through a game cystic fibrosis patients to manage their own condition.

PEGASO

Mobile game to promote a healthy lifestyle and increase nutritional knowledge.

DOREMI

App for active ageing to contrast the decline of cognitive abilities through a healthy lifestyle, as well as social engagement, cognitive stimulation and physical activity.

Smart Society

The new gamified platform for tourists where artificial intelligence meets human experience to give more helpful and accurate suggestions.

Smartfarmer

E-learning gamified platform for a modern and sustainable agricolture.

CRe-AM

Supporting action about the future of technology in the creative sectors.

Millenium Hospital

Gamified e-learning platform for medical training with credits.

Rehab@Home

Games for home based neuro-rehabilitation.

SuperHUB

Mobile games to promote green mobility.

Train Nutrition Serious

Serious games and a social network to train healthy nutrition.

ECOLNET

Creation of online tools to support ecotourism.

iSPECTRUM

Serious game to train autistic people.

ImREAL

Adaptive multicultural dialogue simulation.

MIRROR

How to foster reflective learning at work with serious games.

ASPIS

Serious game for training sustainability of public spaces.

MODES

Integrating serious games for social skills in scientific university curricula.

VOICES

Serious game to understand political roles.

E-VITA

Linking storytelling and serious games for cultural and historical training.

eLSe Academy

eLearning for Seniors.

PROLIX

Creating a simulator to align working and training processes.