Mobile Games
imaginary in collaboration with


When you want to reach a young technology-friendly target group, then use the media they use. With learning applications on mobile phones you can easily bring your messages and learning content straight to your target group.
Mobile Learning is a not substitute or classical media for learning or e-Learning, but a logical extension.
Mobile Learning is a not substitute or classical media for learning or e-Learning, but a logical extension.
Mobile Learning via mobile phones gives the user the flexibility of being able to access the applications wherever or whenever is convenient.
As the use of mobile learning applications is clearly different from PC-based ones, we tailor our applications to the way in which
they will be used. So, for example:
- Learning can be interrupted at any time and resumed at the same point when it is next revisited.
- The learning contents are divided into small learning chunks, so that they can be used at odd corners of time
- Likely background noise and distractions are already factored in to the design of the materials
(Produced by the central office RAA NRW - Tiegelstr. 27, 45141 Essen, Germany with the group "Potenziale")







The New York-based Education Development Center (EDC) has received a grant from the Bill & Melinda Gates Foundation supporting the development of handheld games designed to...
Organizers of the Games for Health Conference 2010 announced the first wave of confirmed content for the upcoming serious games-focused event and opened early registration. This...