Mobile Games

Mobile Learning is a not substitute or classical media for learning or e-Learning, but a logical extension.
Mobile Learning via mobile phones gives the user the flexibility of being able to access the applications wherever or whenever is convenient.
As the use of mobile learning applications is clearly different from PC-based ones, we tailor our applications to the way in which they will be used. So, for example:
- Learning can be interrupted at any time and resumed at the same point when it is next revisited
- The learning contents are divided into small learning chunks, so that they can be used at odd corners of time
- Likely background noise and distractions are already factored in to the design of the materials
Mobile Game - Bank







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