The imaginary platform can trace players’ decisions and so create all the reports that the customer deems necessary.

Specifically, the standard imaginary platform records:
  • Which games were played by which users on which days
  • How many (and which) users have played each game
  • Each team score
  • Each individual player score
  • Each player score in each game

Technical aspects


Each imaginary game will be available via an e-learning platform, the customer company’s Intranet or a link to imaginary, so that users have on-line access.
The games are realised in Java and with open source software physically resident on the imaginary servers.
Players’ PCs must be equipped with a browser (typically Explorer), as well as the Java and Flash plug-ins. No other installations or licences are necessary.