Market Report: Corporate Learning Games

March 21, 2007

Innovative Report about Serious Games adoption for professional training in European Companies.
Serious Games adoption for professional training is greatly growing among European Companies: these data are presented in a recent survey by Angils. Seen as an alternative solution a little time ago, learning games employed to maximize the effectiveness of professional training are now usual praxis for more than 500 European enterprises. Read the abstract
To learn more about the Market Report and the world of serious games, contact Angils directly.

Launch of ESSEGI, the first italian community on serious games

March 1, 2007

ESSEGI, the first italian community on serious games has been launched!

Official Launch of Angils at Digital Hollywood, London Excel

November 29, 2006

imaginary participates to the Official Launch of Angils at Digital Hollywood and presents Serious Games in Italy: First Experiences and Lessons Learned.

imaginary participates to Training in Action 2007

Giunti Labs, Sestri Levante
June 18, 2007

imaginary participated to the event Training in Action 2007. Innovating Corporate Education and Industrial Training for Competing in the Global Economy, organized in Sestri Levante (Italy), 7 - 8 June 2007, by Giunti Labs. A deep insight was given into the latest solutions for professional training and for human capital empowerment: serious games, simulations, e-learning platforms... In the picture on the right: Lucia Pannese, imaginary's CEO (first from the left) with some colleagues of Giunti Labs.

BJET SIG-GLUE special issue on Game-Based Learning

April 18, 2007

British Journal of Educational Technology
British Educational Communications and Technology Agency, Blackwell Publishing

One of the most important British journals about innovative technologies for education and training purposes published a special issue on Game-Based Learning (GBL).
imaginary presented the article: 'Games and learning come together to maximise effectiveness: The challenge of bridging the gap'.
The core subject are serious games based applications for training in a professional environment. Case studies and experiences are illustrated by Lucia Pannese (CEO) and Maria Carlesi (Business Analyst). The paper also contains a questionnaire for a final assessment, to gain awareness of the trainees' satisfaction in terms of effectiveness, engagement, pleasure, usability and freedom of behaviour.

Università degli Studi di Milano and imaginary present a paper at EvoWorkshops 2007

April 11, 2007

imaginary collaborated with Università degli Studi di Milano to the data collection and analysis for 'Business Intelligence for strategic marketing: predictive modelling of customer behaviour using fuzzy logic and evolutionary algorithms'. The paper will be presented by prof. Andrea Tettamanzi at EvoWorkshops 2007, Valencia (Spain) 11-13 April 2007.