It is possible to participate to the afternoon session also without having attended the morning session!
The workshop will start with
a brief presentation of the activities and a short introduction of both projects for an overall introductory section of about 15 minutes.
Then the main, interactive part of 2,5 hours starts with letting the attendees interact with the dialogue simulation in a multicultural
setting. The concept of the
learning buddy will be presented together with the interactive simulation. Once
attendees are familiar with the tools and the scenario, the participatory design process of how to embed such a simulation in training will
be facilitated by
creative techniques. At this point attention is on how to support individual reflection.
Once the frame for a learning scenario is traced, with the support of social spaces around the simulation, discussion turns into how to
broaden the reflection process from individual into group/
collaborative reflection. Finally the last
45 min will be dedicated to comments and feedback from participants as well as drawing conclusions and potential outlooks.
Simulation
The presented simulation will be an online application, where users can play the dialogue and wherever relevant state their moods in a
so-called mood map based on the “Circumplex model of affect” (Barrett, L. F., & Russell, J. A., 2009). Also, as they make their choices and the chosen dialogue or behaviour
determines the next one, they will be able to input comments or choices they would have liked to find at that stage in the system. The
presented simulation will not be adaptive yet, but the plan will be to augment its content with changing reality as well as to adapt it to
the user together with the offered learning buddy.
The workshop will present an opportunity for the participants to interact with the learning buddy service, gaining an insight into the
metacognitive skills as outlined in the metacognitive awareness inventory (MAI) (Schraw, G., & Sperling Dennison, R. 1994). This will be followed by an exercise where participants
will work in pairs to perform 2 tasks, in each case one member acting as the performer, one as the coach. Advice given by the coach will
then be analysed by the pairs and discussed by the whole group. The outputs from this will feed back into the development of the scaffolding
narrative being delivered by the learning buddy.
We will use a selection of three established creativity techniques to explore the potential of simulation and training techniques. The first
is solution-led problem generation. Each feature of the presented simulations will be explored systematically to discover problems that each
feature can solve. The second is rule-based idea combination. A small set of rules will be developed with which to combine simulation
problem and solutions to generate previously unforeseen ideas. The third is storyboarding. The emerging ideas will be combined further into
frame-based graphics that describe how human actors will interact with the simulations in new ways.
After ideas for using dialogue simulation for training purposes have been collected in the creative session, each participant is asked to
tell a short story which problem or situation in their respective work context such training is supposed to support. Typical situations and
problems of the workshop’s target audience will be provided as examples and initial content to work on. After that, groups of participants
will mutually introduce and explain their stories to each other in order to discuss similarities to their own situation and stories. To make
this discussion sustainable, they will be asked to add links between their stories and those provided to them as well as to provide comments
to these stories containing e.g. similar facts about their work. On this material from collaborative reflection, participants will be asked
to provide a story that combines their individual issues or situations with the ideas collected during the creativity phase. Thus, each
group will produce a solution scenario applying ideas generated earlier with findings from the collaborative reflection of their work, which
they will present to all at the end of the workshop.